When I played though the first level a couple of times, I was a bit confused because when the box reaches the yellow circle, the messaging kinda felt like I lost that level instead of 'Level Complete', but once I got the hang of things, this game became a ton more fun.
At first I though it would have been better if the spikes were randomly generate, but the more I played though the levels, I was glad that nothing was random, and the game play was focused more on timing and muscle memory
Overall cool art direction and fun puzzle - looking forward to more updates
If you are looking for 3d art on the project, I'd be glad to build something up really quick
The game needs a more fluid transition, maybe dropping the cube directly into the next level (the design allows to change levels on the fly).
At 1st I was thinking on a low perspective and infinite generation but finally decided for fixed puzzles, the level 5 is where I try to trick the muscle memory presenting a pattern and breaking it.
Thanks for the feedback and the offer, I'll be in touch if need something after fixing some issues and the horrible menu.
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When I played though the first level a couple of times, I was a bit confused because when the box reaches the yellow circle, the messaging kinda felt like I lost that level instead of 'Level Complete', but once I got the hang of things, this game became a ton more fun.
At first I though it would have been better if the spikes were randomly generate, but the more I played though the levels, I was glad that nothing was random, and the game play was focused more on timing and muscle memory
Overall cool art direction and fun puzzle - looking forward to more updates
If you are looking for 3d art on the project, I'd be glad to build something up really quick
Cheers!
Agh! The forgot the "level complete" message xD
The game needs a more fluid transition, maybe dropping the cube directly into the next level (the design allows to change levels on the fly).
At 1st I was thinking on a low perspective and infinite generation but finally decided for fixed puzzles, the level 5 is where I try to trick the muscle memory presenting a pattern and breaking it.
Thanks for the feedback and the offer, I'll be in touch if need something after fixing some issues and the horrible menu.
And thanks for playing it too ^^